Osu beatmap downloader android6/4/2023 ![]() ![]() The cursor looks kinda sloppy, like someone drew a halfhearted circle in MS Paint. Pretty amazing work! A lot more polished than I expected for a first release. You are free to change and redistribute it, but only under the terms of the license. This software is licensed under GNU GPL version 3. Lastly, I want to thank peppy for allowing me to share this here. fluddokt also contributed significantly to the project. I also referenced the Wojtkosu and osu! web projects when writing portions of the code. The majority of images included in opsu! are taken from user-released skins, and their names are listed in the credits file in the repository. Update: This project has reached a relatively stable point, thanks to all the user contributions I've received - please keep sending them in! If you have any interest in the project, feel free to contact me by opening an Issue on GitHub, and I'd love to hear your thoughts. You'll likely need to change the "Music Offset" value if hit objects are out of sync (this might involve a bit of playing around - it's a known issue, sorry!). ![]() Game options can be accessed by clicking the "Other Options" button in the song menu. There's a built-in beatmap downloader, and any OSZ archives placed in the SongPacks directory will be automatically unpacked. opsu.cfg, generated when the program starts) or run opsu! from the working directory. Otherwise, you can either set the paths manually in the configuration file (. ![]() If you've installed osu! in the default program folder, opsu! will run from anywhere: just execute opsu-.jar and you're set. More details can be found on the opsu! web page or the GitHub readme page. fluddokt has also ported the project to LibGDX, so opsu! will also run on Android (and theoretically iOS, but that's untested). The only requirement to run opsu! is a Java Runtime Environment (JRE), so it's cross-platform compatible (tested on Windows, OS X, and Ubuntu). Opsu! is an unofficial osu! client written in Java using Slick2D and LWJGL, wrappers around the OpenGL and OpenAL libraries.
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